//using System;
//using System.Collections;
//using System.Collections.Generic;
//using System.Linq;
//using UnityEngine;
//using ProtoBuf;

//namespace Mirror
//{

//    public enum TeamOperate
//    {
//        Creat = 0,
//        Replace,
//        Cancel,
//        Update
//    }

//    public enum GroupOperate
//    {
//        AddMember,
//        ExitMember,
//        Update,
//    }

//    public class Member
//    {
//        public Identify identify;
//        public IdentifyGroup teamId;
//        public NetConnect connect;
//    }


//    [Serializable]
//    public class TeamGroup 
//    {
//        public TeamFrame_Respond frame;
//        public IdentifyGroup identify;
//        public List<Identify> members;

//        public TeamGroup(IdentifyGroup identify)
//        {
//            this.identify = identify;
//            frame  = new TeamFrame_Respond();
//            members = new List<Identify>();
//        }
//    }



//}
